Thursday, June 12, 2014

Week 11 & Submission

When I confirm the camera views that I wanted, I started to test render the view. Apparently, I encounter a huge problem which is the 2 windows ( indicated by the red dots in the photo below) could not show the background behind the glass. I tried a few times but it was still the same. 



So I decided to try on another angle to see whether it happens to the same on it. Also, the windows are still the same and the perspective on my contour changes from what I seen from my perspective viewport.


Thus I tried changing the materials of my window's glass but it was still the same. I deleted my glass and imported it again from Rhinoceros and still, I could not solve the problem. It was very tough for me. Below is a picture of how it looks like without the window glass. I have friends who suggested me to take off the glass and let it be but I wanted the glass so that you can see the reflection of the lights on the windows to make it realistic.

In the end, I tried on changing the picture on the environment. I changed it to another picture which a night time sky picture. Everything is just perfect after I change the "Environment". I realised maybe the picture I used before causes the perspective to go wrong and made my glass couldn't show the things behind. So here is a picture of how it looks like after I changed the background in Environment.


Moving on, after I rendered my master bedroom, I found out that the intensity of the light was too high which causes it glowing brightly. In order to fix this, I lower down the intensity of the light and everything became normal and it looks much better. Below is a picture of it of high  intensity of light.


This is the one after I changed the intensity of the light.


Same goes to the dining hall and kitchen, I encountered the same problem of the glass but after I changed the background image at Environment, everything became fine.

Lastly, after I was done with all the renderings, I edited the colour of the photos a little bit using Photoscape. Besides, I used Adobe Photoshop to touch up some little things, like the lighting etc. Below are the 3 photos I am submitting for my Project 2B.

Living Hall

Master Bedroom

Dining Hall & Kitchen

Friday, June 6, 2014

Week 10

Continuing from what I did last week, I decided to finish off placing all my furniture into the building so that I can focus on the interior lighting and camera angle at the end. Below is a picture of the cabinet in the kitchen.

After placing all the furniture, I only started placing the lighting into the building. First and fore most, I started by placing a light in the lamp. I chose Free Light and put in on the bulb in the lamp. Also, I changed the colour of the light to a more warm colour instead so that it looks more realistic. Here is a picture before I change the colour of the light. As you can see, the light reflected on the floor is white.

Here is a picture of how it looks like after I changed the lighting colour to warm yellow colour. It enhances the quality of the space. Also, I changed the intensity of the light so that it is bright enough is brighten the area.

Moving on, I continue the interior lighting on the ceiling. I started off by choosing Free Light and I changed the intensity of it and changed the Shape/Area Shadows from "point" to "disc". Then, I copied and pasted it on the position I wanted.

After having all the light on the correct spot, I made a Cylinder as the Downlight. Same as the lighting, I rotated it, copied and pasted it on the position of where the light is.

Besides that, the lighting I did for this Dining Room's luster is also quite simple. I copied the light that I used for the Downlight and pasted it inside the light bulb. As there is a cylinder form covering it, I changed the shape of the light into cylinder so that the lighting will be in a cylinder shape. Below is a screenshot of how it looks like originally.

Here is a screenshot of it after I changed it to cylinder. It can only be seen after I render it.

Since the luster is hanging on the ceiling thus there should be lights reflected on the table and also the floor. To actually make that happen, I used a target light to show that. The point of the target light is from the light bulb on the luster. Here is a picture of how it looks like.

Then, as I wanted there to be lighting under the bed so that the bedroom look more classy, I added lighting and changed the shape to line so that there is a horizontal lighting underneath the bed. The effect can only be seen after I render it.


Finally, after all the furniture and lightings are confirmed, I started exploring some camera angles to get a nice view of the whole space. Also, I realised we should target camera to capture the angle that I wanted.

I moved the camera to the position I wanted with the help of plan view, right view and front view. Also, I played around with the thickness of the lens.